We are all part of our communities and should give back to help others. The Mercenary Guild encourages its members to give back through community service.
Individual Contracts: (1) point is earned for every hour of verified community service.
Examples of activities include, but are not limited to, volunteering at: homeless shelters, animal shelters, Vet centers, “soup kitchens”, food pantries, environmental cleanup, charity building programs (like habitat for humanity), etc. Blood donations: Donating blood to a blood bank counts as 1 hour of community service, regardless of how long the actual donation takes. The key is selfless service to the community. Activities and time which a person receives compensation for do not count, though receiving reimbursement materials etc. is allowed. Activities such as political campaigning and religious canvassing do not count.
Contract length: (5) points and earns (4) additional points for each Completed Contract.
Documentation: Letter or time sheet from sponsoring organization activity supervisor.
Training to help better ourselves for our community.
First Aid +CPR (combined): (5) points for the current certification, (3) points for the further renewal.
Advanced First Aid certification (5) points for the current certification, (3) points for the further renewal.
Red Cross training: (2) points per CEU equivalent completed.
FEMA ICS: (2) points per CEU completed.
CERT: In addition to ICS classes taken, a CERT certification (or FEMA recognized equivalent, NET, ETC) earns (4) points plus a (2) point bonus for volunteering on an active team. Volunteer training time on a team is calculated under “Other Safety & Emergency Training:”.
Amateur Radio: (5) points per initial (or current) license level earned (Tech, General, Extra; and the foreign equivalents of), (3) points per follow-on renewals.
Other Safety & Emergency Training: (1) point per 10 hours (or equivalent) of course time for courses and certification not listed above. Only the most current training or certification counts, only training time/coursework with a specific focus on life saving skills counts. Professional First Responder training will be evaluated on a case-by-case basis.
Instructor Bonus: (1) point is earned per (2) hours a member serves as an instructor in safety and emergency preparedness. Instructor time as part of paid employment does not count.
Contract length: (8) points and earns (4) additional points for each Completed Contract.
Documentation: Copies of certificates, licenses, or transcripts; links to entry in license databases (i.e.: Amature Radio/FCC), instructor letter.
This fan group is based on books, so spread the love. A book may only be counted in one category below:
(1) point is earned per Four Horseman Universe book (4HU main books, official 4HU anthologies and side books);
(1) point is earned per “Colonel’s Reading List” book;
(1) point is earned per 1000 pages read of books with a primary focus on leadership, and military, mercenary, and pirate history;
(1) point is earned per 1000 pages read of Chris Kennedy Publication books
(1) point is earned per 2000 pages read of all other books. Books may only be counted in one category. E-books and alternate formats will use the page count listed on amazon.com.
Contract length: (8) points and earns (2) additional point for each Completed Contract.
Documentation: Book List: Date finished, Author, Title, ISBN/ASIN, Page count (for e-books and audio books, regardless of source, used page count for the “Mass Market Paperback” version of the book found on Amazon as available), and category of book (4HU, COL Reading List, leadership Mil & Merc History, CKP Books, all other).
Friends that game together…
In person games: (1) point is earned per (4) hours played of Rules of Engagement
(1) point is earned per (8) hours played of any other in person game
Online: (1) point is earned per 15 hours of gametime played. Games must be multiplayer and played with at least one other TMG member.
Contract length: (8) points and earns (2) additional points for each Completed Contract.
Documentation: In-person games: game date, member ID# and chapter of another participant. Online gaming: game, session date, hours played (decimals ok), and member name and ID# and chapter of another participant.
Meet new people, make new friends.
(1) point is earned per new member recruited into TMG (regardless of chapter they join). The recruit will need to confirm this recruitment.
(2) points are earned for directly helping to start an entirely new chapter. Directly helping means they guided the new chapter to being put together. For example, helped decide on a name, helped with ideas on type of chapter, helped encourage starting members for the chapter, or any other action that directly and beneficially affected the creation of the chapter where it was not this person’s job to do so. The earning member cannot be part of the new chapter.
Contract length: (5) points and earns (4) additional points for each Completed Contract.
Documentation: Recruit: Name, contact information (email/phone number), member ID# and chapter of the recruit. New Chapter: statement from new Chapter Commander or Mercenary Council/Staff certifying assistance.
All Documentation for this contract needs to be sent to your Company Commander
(1) point earned for directly supporting TMG operations at a convention. This includes activities like manning shifts for the TMG fan table or manning a TMG support facility (wardroom, etc.). This also includes activities which do not require a physical presence at a convention like coordinating operations (coordinating activity staffing, group dinners, etc.).
(2) points are earned for representing the TMG while contributing to the convention programming and activities. This includes things such as participating as a panel member and hosting or coordinating an activity (discussion, workshop, games, etc.).
A Member may only earn points once in each category per convention
Contract length: (6) points and earns (4) additional points for each Completed Contract.
Documentation: Name, date, and location of event with statement from a (2) other members, or a Chapter Commander or Mercenary Council/Staff certifying assistance; or copy of name in event programming.
Conventions don’t run themselves.
(1) point is earned per 4 hours of at-convention volunteer support provided to the convention.
(4) points is earned for serving as part of the convention’s staff (this means being on the con’s staff before/after the convention).
Additionally, (2) point can be earned for serving on a convention’s senior staff (chair, department heads, etc).
This is in addition to the points earned from Convention Operations Contracts.
Contract length: (8) points and earns (4) additional points for each Completed Contract.
Documentation: Name, date and location of event with statement from convention staff, a Chapter Commander or Mercenary Council/Staff certifying assistance and number of hours volunteered; or copy of name and staff position in event programming.
All Documentation for this contract needs to be sent to your Company Commander
Diplomacy across the Fandoms.
(1) point is earned for attending another fandom’s event while representing TMG in uniform.
(3) points are earned for helping coordinate and/or run a inter-fandom event while representing TMG for said event. Examples include multi-fandom summits, fandom specific events/conventions, and standalone events hosted by another fandom (formal diners, group outings, etc).
Contract length: (5) points and earns (2) additional point for each Completed Contract.
Documentation: Attending Events: Name, date and location of event with statement from (2) other members, or a Chapter Commander or Mercenary Council/Staff certifying attendance in uniform, or Photo or video evidence for event attendance. Coordinating Events: Name, date and location of event with statement from another event staff, a Chapter Commander or Mercenary Council/Staff certifying coordinating activities.
All Documentation for this contract needs to be sent to your Company Commander
Looking good out of your CASPer says a lot about your dedication as a trooper.
Complete this contract by crafting a Chapter-approved uniform – be it a guild minimum uniform, your company’s uniform, Guild Cadre uniform, or a TMG-themed role-play uniform.
To qualify, a uniform must meet the standards as described in The Mercenary Guild Membership Manual (for Cadre uniforms) or in your Company’s uniform guide.
Contract length:Completion of an approved uniform. Each completed contract awards (3) Promotion Points.
Documentation: Each trooper should submit their own information to the Guard Duty Contract (Contract 109) form
Completed uniforms must be verified/approved by submitting pictures (either individual or group) to Contracts, where they will be verified against the appropriate Uniform Guide documents (as provided by the various Company COs).
Note: Units without the appropriate Uniform Guide documents cannot be verified.
GeoCache Fun.
Finding the battle is sometimes just as important as fighting the battle.
(1) Contract Point per 4 caches located & logged on GEOCACHING.COM
(Note that each individual cache of a multi cache or part of an Adventure Lab counts as one cache).
Contract length: (5) Contract Points Completed Contract awards (5) Promotion Points
Note that members will need to sign up for a free account with GEOCACHING.COM, This is used to track finds.
Documentation: Each trooper should submit their own information to both the Geocaching.com site & to the TMG Land Navigation Contract (Contract 110) form.
Geocaching.com ID
Date cache was found,
Cache ID